Tai Scoring
Singapore mahjong scores hands in tai (also called fan or doubles). Each tai doubles the base payout. Default minimum is 1 tai to win; default cap is 5 tai.
The payout formula
Base unit = 1 chip. After counting tai, the base payout is:
base = 2tai (capped at 2maxTai, default 32).
Then:
- Self-draw (zi mo): each of the three losers pays
base × 2to the winner. - Discard win: the discarder pays
base × 2; the other two losers paybaseeach. - Pay-all (special triggers): the discarder pays the full amount on behalf of all three losers — i.e.
base × 6total.
Hand-shape tai
The shape of your winning hand sets the base score. Multiple shape categories can stack (e.g. All Pong + Full Color = 6 tai).
Chicken hand · 0 tai
No pattern of any kind. Not a winning hand under the default 1-tai minimum.
All Chow · 平胡 · 1 tai
Every set is a chow (a run of three). Pair can be anything.









All Pong · 对对胡 · 2 tai
Every set is a pong or kong (triplets/quads).









Half Color · 混一色 · 2 tai
One suit + any honor tiles (winds and dragons OK).









Half Terminals · 混么九 · 2 tai
Only 1s, 9s, and honor tiles. No middle (2-8) tiles.









Ping Wu · 平湖 · 4 tai
All Chow with no exposed bonus tiles (no flowers, seasons, or animals declared during the hand).









Full Color · 清一色 · 4 tai
One suit only — no honors, no other suits.









All Terminals · 清么九 · 9 tai
Only 1s and 9s, in suits — no middle tiles, no honors. Implies All Pong (you can't form a chow with only terminals).









Thirteen Wonders · 十三幺 · 8 tai
One of every terminal + every honor (13 unique tiles) + a pair of any one. Special hand — bypasses the four-sets-and-a-pair rule. See the special hands page.
Per-set bonuses (additive)
These add on top of the hand-shape score. They stack — a hand with three dragon pongs and a seat-wind pong gets +4 from these alone.
Pong/kong of any dragon · +1 each


red dragon · +1

green dragon · +1

white dragon · +1Pong/kong of the prevailing wind · +1
The prevailing wind cycles East → South → West → North across the four rounds of a game. In an East round, an east-wind pong scores +1.


east-wind pong (in East round) · +1Pong/kong of your seat wind · +1
Stacks with prevailing-wind bonus if both apply (so an east player with east pong in an east round = +2 from this set).
Small Three Dragons · 小三元 · +1 extra
Two dragon pongs/kongs PLUS the third dragon as your pair (the "eye"). The +1 is on top of the per-pong dragon bonuses.





Bonus tile tai (animals + flowers + seasons)
Bonus tiles sit aside from your hand and add tai when you reveal them. Each animal is +1; matched flowers/seasons (matching your seat wind) are +1 each.
Animals · +1 each, +1 extra for all four
Singapore-only tiles. Cat eats rat, cockerel eats centipede.
Matched flowers · +1 each
Flowers are owner-tagged 1=East, 2=South, 3=West, 4=North. The matching one for your seat is +1.
Plum=East · Orchid=South · Chrysanthemum=West · Bamboo=North. Complete set (all four) = +1 extra.
Matched seasons · +1 each
Spring=East · Summer=South · Autumn=West · Winter=North. Complete set = +1 extra.
Win-circumstance tai
| Circumstance | Tai |
|---|---|
| Self-draw (zi mo, 自摸) | +1 in some house rules; doubles the payout in standard |
| Win on a replacement tile after kong (杠上开花) | +1 |
| Win on the very last tile from the wall (海底捞月) | +1 |
| Robbing the kong (抢杠) | +1 |
Immediate payouts (paid before the hand is over)
Some bonus events trigger an instant payment from each opponent, separate from the eventual win:
- Kong declaration: 2 chips from each opponent (concealed kong: 4 chips each).
- Animal pair-up (cat with rat, cockerel with centipede): 2 chips from each opponent (4 if you held the pair from the initial deal).
- Complete flower set or season set: 4 chips from each opponent.
- All four animals: 4 chips from each opponent.
- Matched pair of flower + season (your wind): 2 chips from each opponent.
Pay-all (bao 包) situations
When a discarder is held responsible for the entire payout:
- Discarding the third dragon when the winner already exposed two dragons.
- Discarding the fourth wind when the winner already exposed three winds.
- Discarding the tile that pushes the winner to or past the tai cap.
- Discarding the tile that completes a full-color hand when three sets are already exposed in that suit.
- Final-wall discard rule: in the last fresh-tile window, discarding a tile not previously discarded that completes a win.
Pay-all means the discarder owes base × 6 alone, not just base × 2.